Difference between revisions of "Avatars"

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(Wolf3d)
(Wolf3d - Blendshape Mapping)
 
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* '''[https://cyberpunk.readyplayer.me https://cyberpunk.readyplayer.me]'''
 
* '''[https://cyberpunk.readyplayer.me https://cyberpunk.readyplayer.me]'''
 
* '''[https://vircadia.readyplayer.me/ https://vircadia.readyplayer.me/]'''
 
* '''[https://vircadia.readyplayer.me/ https://vircadia.readyplayer.me/]'''
===Wolf3d - Blendshape Mapping===
 
Here's a mapping that can be added to the .fst to have the current Wolf3d avatar working with Vircadia facial expression:
 
<pre>
 
bs = BrowsU_L = browOuterUpLeft = 0.3
 
bs = BrowsU_C = browInnerUp = 0.3
 
bs = BrowsU_R = browOuterUpRight = 0.3
 
bs = BrowsD_R = browDownRight = 0.5
 
bs = BrowsD_L = browDownLeft = 0.5
 
bs = EyeBlink_L = eyeBlinkLeft = 1
 
bs = EyeBlink_R = eyeBlinkRight = 1
 
bs = EyeOpen_L = eyeWideLeft = 1
 
bs = EyeOpen_R = eyeWideRight = 1
 
bs = JawOpen = mouthOpen = 1
 
bs = MouthSmile_R = mouthRight = 0.6
 
bs = MouthSmile_L = mouthLeft = 0.6
 
bs = LipsFunnel = viseme_O = 0.5
 
bs = LipsUpperClose = mouthShrugLower = 0.1
 
</pre>
 

Latest revision as of 02:01, 8 May 2021

Avatar Standards[edit]

Avatar Providers[edit]

Wolf3d[edit]

Wolf3d avatars can be generated here: